Mirage
The label is lying. So is the label.
Mirage deals exclusively in things that are not there: water on a hot road, a door in a blank wall, a color name that does not match its swatch. Charming about it, too, which is somehow worse.
The label is lying. So is the label.
Mirage deals exclusively in things that are not there: water on a hot road, a door in a blank wall, a color name that does not match its swatch. Charming about it, too, which is somehow worse.
Mirage deals exclusively in things that are not there: water on a hot road, a door in a blank wall, a color name that does not match its swatch. Charming about it, too, which is somehow worse.
Mirage plays the Hard variant — 2.5-second flashes with color decoys and a deliberately misleading color name on screen. A board built entirely around misdirection belongs to the character built entirely around misdirection. The name is there to fool you, and Mirage would like you to know it takes no pleasure in this. It does.
In the Color Memory Game, Mirage plays the Hard variant — three-second flashes with color decoys and a misleading color name. Every one of Mirage’s guesses is generated to land inside their personal accuracy band, so a bad round on their side stays in character and a great round on yours actually wins the match.
75–90% accuracy — small mistakes compound; play tight.
Hard mode's trap is not the short flash, it is the decoy name baiting your slider toward the wrong hue. The 78–88% bot does not fall for it, so you cannot either. Read the actual swatch, mute the label in your head, and set hue from what you saw — not what the word says. Get that right and the accuracy is beatable; get baited and the round is gone.
Want to face a different bot? See the full challenge roster — fifteen characters across five difficulty tiers, each with their own signature variant. Or play solo Hard to drill the variant on your own first.