color
Variant

Gradient

Two-color targets.

How it works
  • ·Target is a left-to-right gradient between two colors
  • ·4.5-second flash — remember both endpoints
  • ·Toggle between A / B and dial each one
  • ·Score = average of both · 5 rounds · 50 points possible

Ready when you are

More about this variant

Gradient — recreating two-color targets from memory

Gradient targets are made of two colors at once: a left endpoint, a right endpoint, and a smooth interpolation between them. You have to remember both colors and dial each one separately — twice the memory load of a standard round.

How it works

The four-and-a-half-second flash shows a horizontal gradient. After it disappears, the slider rig has a toggle at the top — A for the left endpoint, B for the right endpoint. Switch between them and dial each one in turn. The preview swatch shows the full gradient updating live as you change either side, so you can sanity-check the transition between the two endpoints. Submitting locks in both at once.

Strategy

Most players underestimate how different the two endpoints can be. A good first step is to anchor on the more saturated end — usually the side that catches your eye during the flash — and use it as a reference for the other. If endpoint A is a vivid orange and B looks roughly grey, dial A first to a confident match, then dial B against it. Avoid the trap of trying to hold both colors in working memory simultaneously; pick one, commit to it, then turn to the other.

Scoring

Each endpoint is scored separately using CIEDE2000, then averaged for the round score. That means a strong A and a weak B can average to a respectable result — but two mediocre guesses won’t. Gradients are forgiving for the “close enough” player and brutal for anyone who locks in a guess they’re not confident about. Five rounds, 50 points possible. The variant rewards memory bandwidth more than slider technique, which makes it good practice for the harder modes.