Frost
Fast, cold, done talking.
Frost arrives overnight, takes the whole window, and is gone by ten. Says almost nothing, wastes nothing, and has been quietly good at this for longer than anyone else on the roster has been playing.
Fast, cold, done talking.
Frost arrives overnight, takes the whole window, and is gone by ten. Says almost nothing, wastes nothing, and has been quietly good at this for longer than anyone else on the roster has been playing.
Frost arrives overnight, takes the whole window, and is gone by ten. Says almost nothing, wastes nothing, and has been quietly good at this for longer than anyone else on the roster has been playing.
Frost plays Speed at Hard tier — one-second flashes against something that forms in seconds and never hesitates. Reaction is the entire skill here, and this is a character with no wasted motion in it at all. Cold, fast, unbothered by whatever you post.
In the Color Memory Game, Frost plays the Speed variant — a one-second flash and a time bonus on top of color accuracy. Every one of Frost’s guesses is generated to land inside their personal accuracy band, so a bad round on their side stays in character and a great round on yours actually wins the match.
75–90% accuracy — small mistakes compound; play tight.
At 78–86% accuracy its fast rounds are genuinely accurate, so the time bonus alone will not save a bad color read. You need both: an instant, correct hue and an early submit. Skip brightness entirely if you are short on time — hue carries the most points, and a quick hue-true guess keeps you in the bonus race.
Want to face a different bot? See the full challenge roster — fifteen characters across five difficulty tiers, each with their own signature variant. Or play solo Speed to drill the variant on your own first.